1. The text contains standard topics in Linear Algebra followed by a selection of topics usually found in a Calculus III course including vector geometry, differential calculus, and surfaces.

  2. Applications are drawn from an interesting collection of game programming objectives such as collision detection, realistic trajectories, and collision response.
         
  3. Most applications involve graphical depictions and animations written in MATLAB®. 

  4. All example code found in the text is available for student download from the associated website.  These can be used as ‘starter code’ for many of the homework assignments.

  5. Homework problems consist of standard ‘pencil and paper’ problems as well as MATLAB® assignments. 

  6. Detailed solutions to about half of the homework problems are presented in the back of the student version - not just the answers.

  7. There is an appendix for trigonometry review with a collection of homework problems.

  8. There is an appendix for using MATLAB® which includes a simple project to get students started using the software along with starter code for the project. 

  9. Each instructor gets a full electronic PDF copy of the student version for presentation purposes.
     
  10. Each instructor gets a full PDF copy of an instructor’s version, which has detailed solutions to all homework problems inserted within the text.

  11. Instructors can also receive the MATLAB® code for answers to all of the problems requiring it.