Matrices, Vectors, and 3D Math:
A Game Programming Approach with MATLAB®
Scott Stevens – Champlain College

ISBN-10: 0-9842071-8-X
ISBN-13: 978-0-9842071-8-3
254 Pages
©2012 Worldwide Center of Mathematics

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Written for undergraduate students, Matrices, Vectors, and 3D Math: A Game Programming Approach with MATLAB provides a resource to learn standard topics in linear algebra and vector calculus in a single course within the context of game programming applications and projects. Topics presented in this text are constructed to enable students to succeed after completing a single college-level calculus course.  

MATLAB is used to solve numerous examples in the book. In addition, a supplemental set of MATLAB code files is available for download here.